Thursday, June 12, 2014

Reflection 5

I chose this image because this picture represents the different ways to "game". It also reminded me of how much fun I had after school playing video games with my brother. I know kids would be psyched if they could play video games in the classroom! 

Overall, I feel like this chapter was very wordy. The author made a few good points but did so in a very lengthy and extensive way. I agree that children must experience the subject matter and content in authentic ways. I also agree that they must be given opportunities to see how to apply what they learned to a world of action and experience. Today's education system is wanting to test the kids to the extreme to see if they know the 'facts' and can answer a few multiple choice questions. I believe that the STEM and Common Core updates to our current curriculum will be beneficial for our
Howard Gardner's Multiple Intelligences
kinesthetic learners (those students who learn by doing). However, it is unfair to completely forget about the students who learn by the other intelligences. They do not necessarily need to "act it out" to fully understand a concept. Either way, today's classrooms are incorporating more game based activities. This is a step in the right direction.

1 comment:

  1. Lara, I agree with you about how the author made his point in a very lengthy way. I had never thought about video games so in-depth. The picture at the beginning of your post made me rethink the definition of "game" from this chapter. Although the author focuses on video games, board games and other strategy based games could have the same outcome and learning experience. I think part of the key here with games and learning is taking basic skills sets and then expanding knowledge through experiences. In regards to different types of intelligences, those who learn best from hearing and seeing may not be as successful with game strategies.

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